# Raised Platform Deck with Rail (Laser Tag Arena and Activity Centre)

A 2 by 2 m raised platform at 900 mm: a pale deck on a boxed dark frame with a brushed rail round three sides, a cyan kick band under the deck edge and the fourth side left open for the ramp. Ported on all four deck edges.

- **URL:** https://3dassets.dev/assets/laser-tag-arena-and-activity-centre-raised-platform-de-a795b789
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34476/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/laser-tag-arena-and-activity-centre-raised-platform-de-a795b789
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Modular, Interior
- **Geometry:** 1,488 triangles, 3,325 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 2 × 1.925 × 2
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 2 by 2 m raised platform at 900 mm: a pale deck on a boxed dark frame with a brushed rail round three sides, a cyan kick band under the deck edge and the fourth side left open for the ramp. Ported on all four deck edges. Decks port to each other as well as to the ramp, so two of them make a 2 by 4 m gantry over the maze. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34476/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RaisedPlatformDeckWithRailLaserTagArenaAndActivityCentre(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34476/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34476/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34476/v1/model.glb" alt="Raised Platform Deck with Rail (Laser Tag Arena and Activity Centre)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34476/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34476/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/laser-tag-arena-and-activity-centre-raised-platform-de-a795b789 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.