# Air Hockey Table (Laser Tag Arena and Activity Centre)

A 2.2 by 1.2 m air hockey table: a dark cabinet on square feet with a pale playfield, cyan cushion rails all round, a magenta centre line and face-off ring, goal mouths at both ends, and two pucks and two amber mallets on the surface.

- **URL:** https://3dassets.dev/assets/laser-tag-arena-and-activity-centre-air-hockey-table-f0a5e926
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34503/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/laser-tag-arena-and-activity-centre-air-hockey-table-f0a5e926
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 1,528 triangles, 3,247 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 2.2 × 0.835 × 1.2
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 2.2 by 1.2 m air hockey table: a dark cabinet on square feet with a pale playfield, cyan cushion rails all round, a magenta centre line and face-off ring, goal mouths at both ends, and two pucks and two amber mallets on the surface. The pucks and mallets are modelled in place on the playfield and are not rigged: a puck in flight is a consumer's physics, not an animation clip. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34503/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function AirHockeyTableLaserTagArenaAndActivityCentre(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34503/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34503/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34503/v1/model.glb" alt="Air Hockey Table (Laser Tag Arena and Activity Centre)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34503/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34503/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/laser-tag-arena-and-activity-centre-air-hockey-table-f0a5e926 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.