# Stone Street Module (Korean Hanok Village and Street)

A 3 m square of village street laid in irregular stone setts on an earth bed, with the joints left open between them.

- **URL:** https://3dassets.dev/assets/korean-hanok-village-and-street-stone-street-module-92994f78
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38052/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/korean-hanok-village-and-street-stone-street-module-92994f78
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Historical, Realistic, Modular, Kit / Set
- **Geometry:** 444 triangles, 1,036 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 3 × 0.14 × 3
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 3 m square of village street laid in irregular stone setts on an earth bed, with the joints left open between them. Overall 3.00 by 0.14 by 3.00 m (X by Y by Z). Metre units, +Y up, the side a visitor approaches from toward +Z, resting on y=0. Surface at 0.14 m, one setts course over the bed. Ports on all four grid lines. No surface carries hangul, hanja or characters of any other script, and nothing here copies a real building or place. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38052/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StoneStreetModuleKoreanHanokVillageAndStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38052/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38052/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38052/v1/model.glb" alt="Stone Street Module (Korean Hanok Village and Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38052/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38052/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/korean-hanok-village-and-street-stone-street-module-92994f78 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.