# Theodolite On Tripod (Jungle Temple and Stone City)

Free 3D model of a survey theodolite on a timber tripod: a 1.7 m instrument with a graduated circle and a telescope, its head turning on the vertical axis.

- **URL:** https://3dassets.dev/assets/jungle-temple-and-stone-city-theodolite-on-tripod-3abce091
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36148/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/jungle-temple-and-stone-city-theodolite-on-tripod-3abce091
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Fantasy, Realistic, Exterior, Animated
- **Geometry:** 1,092 triangles, 1,035 vertices, 4 meshes, 3 materials, 1 textures
- **Size (m):** 0.804 × 1.658 × 0.915
- **Animations:** spin
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a survey theodolite on a timber tripod: a 1.7 m instrument with a graduated circle and a telescope, its head turning on the vertical axis. Dimensions 0.80 by 1.66 by 0.92 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: scope-theodolite at (0.00, 1.22, 0.00) m. The instrument head is one node on the tripod axis and turns on it; the legs do not move and the telescope does not elevate separately. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Rigid node-transform clips: spin. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36148/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function TheodoliteOnTripodJungleTempleAndStoneCity(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36148/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36148/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36148/v1/model.glb" alt="Theodolite On Tripod (Jungle Temple and Stone City)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36148/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36148/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/jungle-temple-and-stone-city-theodolite-on-tripod-3abce091 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.