# Supply Crate Open (Jungle Temple and Stone City)

Free 3D model of an open expedition supply crate: the timber case with its lid off and leaning against the side, packed with a canvas roll and a coil of line.

- **URL:** https://3dassets.dev/assets/jungle-temple-and-stone-city-supply-crate-open-bf6f274f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36149/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/jungle-temple-and-stone-city-supply-crate-open-bf6f274f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Fantasy, Realistic, Exterior
- **Geometry:** 1,876 triangles, 1,687 vertices, 4 meshes, 4 materials, 2 textures
- **Size (m):** 1.385 × 0.982 × 0.787
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of an open expedition supply crate: the timber case with its lid off and leaning against the side, packed with a canvas roll and a coil of line. Dimensions 1.39 by 0.98 by 0.79 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The open pose is modelled rather than animated, so this variant carries no clips. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Static geometry; no rig, animation, collision or navigation data. Functional variant of supply-crate, with its pose modelled rather than animated.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36149/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SupplyCrateOpenJungleTempleAndStoneCity(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36149/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36149/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36149/v1/model.glb" alt="Supply Crate Open (Jungle Temple and Stone City)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36149/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36149/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/jungle-temple-and-stone-city-supply-crate-open-bf6f274f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.