# Supply Crate (Jungle Temple and Stone City)

Free 3D model of an expedition supply crate: a 0.9 m corner braced timber case with rope handles, plain stencil bars and a lid that lifts.

- **URL:** https://3dassets.dev/assets/jungle-temple-and-stone-city-supply-crate-8914bf2e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36147/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/jungle-temple-and-stone-city-supply-crate-8914bf2e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Fantasy, Realistic, Exterior, Animated
- **Geometry:** 1,660 triangles, 1,501 vertices, 4 meshes, 3 materials, 2 textures
- **Size (m):** 0.949 × 0.655 × 0.72
- **Animations:** open, close
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of an expedition supply crate: a 0.9 m corner braced timber case with rope handles, plain stencil bars and a lid that lifts. Dimensions 0.95 by 0.66 by 0.72 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: lid-crate at (0.00, 0.58, -0.34) m. The lid is hinged along its back edge and lifts on its own node; the case does not move. No maker, brand or lettering appears anywhere on it. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36147/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function SupplyCrateJungleTempleAndStoneCity(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36147/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36147/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36147/v1/model.glb" alt="Supply Crate (Jungle Temple and Stone City)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36147/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36147/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/jungle-temple-and-stone-city-supply-crate-8914bf2e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.