# Stone Wall Collapsed (Jungle Temple and Stone City)

Free 3D model of a collapsed stone wall section: a 3 m run of coursed limestone falling away to a rubble spill, with moss and a hanging vine.

- **URL:** https://3dassets.dev/assets/jungle-temple-and-stone-city-stone-wall-collapsed-4527f4a2
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36117/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/jungle-temple-and-stone-city-stone-wall-collapsed-4527f4a2
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Fantasy, Realistic, Exterior, Modular
- **Geometry:** 2,988 triangles, 3,004 vertices, 4 meshes, 4 materials, 2 textures
- **Size (m):** 3.637 × 2.662 × 2.3
- **Animations:** none
- **File size:** 0.13 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a collapsed stone wall section: a 3 m run of coursed limestone falling away to a rubble spill, with moss and a hanging vine. Dimensions 3.64 by 2.66 by 2.30 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (wall) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (wall) at (1.50, 0.00, 0.00) facing (1, 0, 0). Shares the 3 m grid and ports of the plain wall block, so it can break a run anywhere. The wall is highest at the left hand port and the rubble lies at the right. The vine is solid geometry and does not sway. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36117/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StoneWallCollapsedJungleTempleAndStoneCity(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36117/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36117/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36117/v1/model.glb" alt="Stone Wall Collapsed (Jungle Temple and Stone City)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36117/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36117/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/jungle-temple-and-stone-city-stone-wall-collapsed-4527f4a2 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.