# Stone Step Platform (Jungle Temple and Stone City)

Free 3D model of a two step stone platform: a 4.4 m coursed limestone dais 0.96 m tall, for an altar, a stela group or a shrine in a plaza.

- **URL:** https://3dassets.dev/assets/jungle-temple-and-stone-city-stone-step-platform-69e08735
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36124/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/jungle-temple-and-stone-city-stone-step-platform-69e08735
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Fantasy, Realistic, Exterior, Kit / Set
- **Geometry:** 1,908 triangles, 2,962 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 4.412 × 0.96 × 4.41
- **Animations:** none
- **File size:** 0.11 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a two step stone platform: a 4.4 m coursed limestone dais 0.96 m tall, for an altar, a stela group or a shrine in a plaza. Dimensions 4.41 by 0.96 by 4.41 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Its head is at 0.96 m. Static geometry. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36124/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StoneStepPlatformJungleTempleAndStoneCity(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36124/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36124/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36124/v1/model.glb" alt="Stone Step Platform (Jungle Temple and Stone City)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36124/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36124/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/jungle-temple-and-stone-city-stone-step-platform-69e08735 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.