# Stone Gate Tower (Jungle Temple and Stone City)

Free 3D model of a stone city gate tower: a 3 m module 4.4 m tall with a corbelled passage, a carved lintel band and two timber leaves that swing open.

- **URL:** https://3dassets.dev/assets/jungle-temple-and-stone-city-stone-gate-tower-6a13456f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36118/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/jungle-temple-and-stone-city-stone-gate-tower-6a13456f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Fantasy, Realistic, Exterior, Modular, Animated
- **Geometry:** 4,332 triangles, 4,412 vertices, 4 meshes, 3 materials, 3 textures
- **Size (m):** 3.3 × 4.8 × 1.26
- **Animations:** open, close
- **File size:** 0.17 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a stone city gate tower: a 3 m module 4.4 m tall with a corbelled passage, a carved lintel band and two timber leaves that swing open. Dimensions 3.30 by 4.80 by 1.26 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: gate-left at (-0.95, 0.00, 0.34) m; gate-right at (0.95, 0.00, 0.34) m. Connectors: left (wall) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (wall) at (1.50, 0.00, 0.00) facing (1, 0, 0). Modular on the pack 3 m grid with ports at both ends, so it drops into a wall run. Each leaf is hung on its own jamb and opens towards +Z. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36118/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function StoneGateTowerJungleTempleAndStoneCity(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36118/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36118/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36118/v1/model.glb" alt="Stone Gate Tower (Jungle Temple and Stone City)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36118/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36118/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/jungle-temple-and-stone-city-stone-gate-tower-6a13456f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.