# Stone Corner Pier (Jungle Temple and Stone City)

Free 3D model of a stone corner pier: a 0.6 m square carved limestone post, 3.3 m tall, that takes a wall run on any of its four faces.

- **URL:** https://3dassets.dev/assets/jungle-temple-and-stone-city-stone-corner-pier-9ee9be29
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36115/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/jungle-temple-and-stone-city-stone-corner-pier-9ee9be29
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Fantasy, Realistic, Exterior, Modular
- **Geometry:** 2,952 triangles, 3,622 vertices, 2 meshes, 2 materials, 2 textures
- **Size (m):** 1.27 × 3.45 × 1.1
- **Animations:** none
- **File size:** 0.14 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a stone corner pier: a 0.6 m square carved limestone post, 3.3 m tall, that takes a wall run on any of its four faces. Dimensions 1.27 by 3.45 by 1.10 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: west (wall) at (-0.30, 0.00, 0.00) facing (-1, 0, 0); east (wall) at (0.30, 0.00, 0.00) facing (1, 0, 0); south (wall) at (0.00, 0.00, -0.30) facing (0, 0, -1); north (wall) at (0.00, 0.00, 0.30) facing (0, 0, 1). Ports on all four sides at 0.30 m from centre, so a 3 m wall block sits 1.80 m from the pier centre. Turns a wall run through a right angle or ends one. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36115/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StoneCornerPierJungleTempleAndStoneCity(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36115/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36115/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36115/v1/model.glb" alt="Stone Corner Pier (Jungle Temple and Stone City)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36115/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36115/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/jungle-temple-and-stone-city-stone-corner-pier-9ee9be29 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.