# Stone Brazier (Jungle Temple and Stone City)

Free 3D model of a carved stone brazier: a turned limestone bowl on a fluted foot with a charred bed of wood in it, for a temple plaza or a stair head.

- **URL:** https://3dassets.dev/assets/jungle-temple-and-stone-city-stone-brazier-b07c51d5
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36131/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/jungle-temple-and-stone-city-stone-brazier-b07c51d5
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Fantasy, Realistic, Exterior
- **Geometry:** 1,812 triangles, 1,607 vertices, 5 meshes, 5 materials, 3 textures
- **Size (m):** 1.014 × 1.051 × 1.04
- **Animations:** none
- **File size:** 0.11 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a carved stone brazier: a turned limestone bowl on a fluted foot with a charred bed of wood in it, for a temple plaza or a stair head. Dimensions 1.01 by 1.05 by 1.04 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The fire is geometry and material only: no particle system, emissive flame or punctual light. Static geometry. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36131/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StoneBrazierJungleTempleAndStoneCity(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36131/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36131/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36131/v1/model.glb" alt="Stone Brazier (Jungle Temple and Stone City)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36131/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36131/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/jungle-temple-and-stone-city-stone-brazier-b07c51d5 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.