# Rope Winch Drum (Jungle Temple and Stone City)

Free 3D model of a hand winch: a 1.2 m timber frame carrying a roped drum with a crank handle, for hauling finds out of a shaft.

- **URL:** https://3dassets.dev/assets/jungle-temple-and-stone-city-rope-winch-drum-e8714726
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36158/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/jungle-temple-and-stone-city-rope-winch-drum-e8714726
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Fantasy, Realistic, Exterior, Animated
- **Geometry:** 1,592 triangles, 1,335 vertices, 4 meshes, 2 materials, 1 textures
- **Size (m):** 1.36 × 1.06 × 1.17
- **Animations:** spin
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a hand winch: a 1.2 m timber frame carrying a roped drum with a crank handle, for hauling finds out of a shaft. Dimensions 1.36 by 1.06 by 1.17 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: drum-winch at (0.00, 0.86, 0.00) m. The drum, its rope and the crank are one node on the drum axis and turn together; the frame does not move. The rope run off the drum is fixed geometry. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Rigid node-transform clips: spin. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36158/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function RopeWinchDrumJungleTempleAndStoneCity(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36158/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36158/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36158/v1/model.glb" alt="Rope Winch Drum (Jungle Temple and Stone City)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36158/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36158/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/jungle-temple-and-stone-city-rope-winch-drum-e8714726 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.