# Rope Bridge Span (Jungle Temple and Stone City)

Free 3D model of a 6 m rope bridge span: a sagging plank deck on twin carrying ropes with roped handrails and hangers, for a gorge crossing.

- **URL:** https://3dassets.dev/assets/jungle-temple-and-stone-city-rope-bridge-span-c661f49f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36152/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/jungle-temple-and-stone-city-rope-bridge-span-c661f49f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Fantasy, Realistic, Exterior, Modular
- **Geometry:** 4,892 triangles, 7,904 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 1.247 × 1.472 × 6.015
- **Animations:** none
- **File size:** 0.17 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a 6 m rope bridge span: a sagging plank deck on twin carrying ropes with roped handrails and hangers, for a gorge crossing. Dimensions 1.25 by 1.47 by 6.01 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: south (span) at (0.00, 0.47, -3.00) facing (0, 0, -1); north (span) at (0.00, 0.47, 3.00) facing (0, 0, 1). Ports sit at deck level at both ends, 0.47 m above the model origin, so it meets an anchor tower head on. The sag is modelled into the geometry: the bridge is solid and does not sway or deflect under load. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36152/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RopeBridgeSpanJungleTempleAndStoneCity(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36152/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36152/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36152/v1/model.glb" alt="Rope Bridge Span (Jungle Temple and Stone City)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36152/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36152/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/jungle-temple-and-stone-city-rope-bridge-span-c661f49f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.