# Pyramid Stair Flight (Jungle Temple and Stone City)

Free 3D model of a temple stair flight: twelve steep limestone steps rising 2.4 m over a 2.2 m run, between raking balustrades headed by carved serpents.

- **URL:** https://3dassets.dev/assets/jungle-temple-and-stone-city-pyramid-stair-flight-a97970be
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36103/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/jungle-temple-and-stone-city-pyramid-stair-flight-a97970be
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Fantasy, Realistic, Exterior, Kit / Set
- **Geometry:** 5,784 triangles, 4,972 vertices, 3 meshes, 3 materials, 2 textures
- **Size (m):** 4.6 × 2.893 × 3.067
- **Animations:** none
- **File size:** 0.18 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a temple stair flight: twelve steep limestone steps rising 2.4 m over a 2.2 m run, between raking balustrades headed by carved serpents. Dimensions 4.60 by 2.89 by 3.07 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Stands against any of the three pyramid tiers, which all rise 2.4 m; the front edge of the bottom step is on the origin plane at +Z. Solid geometry, nothing moves. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36103/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PyramidStairFlightJungleTempleAndStoneCity(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36103/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36103/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36103/v1/model.glb" alt="Pyramid Stair Flight (Jungle Temple and Stone City)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36103/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36103/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/jungle-temple-and-stone-city-pyramid-stair-flight-a97970be · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.