# Pyramid Base Tier (Jungle Temple and Stone City)

Free 3D model of the base tier of a jungle stone pyramid: a 12 m coursed limestone platform with a battered face, a red stucco cornice and moss in the lower joints.

- **URL:** https://3dassets.dev/assets/jungle-temple-and-stone-city-pyramid-base-tier-1ba8c866
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36100/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/jungle-temple-and-stone-city-pyramid-base-tier-1ba8c866
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Fantasy, Realistic, Exterior, Kit / Set
- **Geometry:** 6,096 triangles, 11,622 vertices, 3 meshes, 3 materials, 2 textures
- **Size (m):** 12.565 × 2.405 × 12.03
- **Animations:** none
- **File size:** 0.31 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of the base tier of a jungle stone pyramid: a 12 m coursed limestone platform with a battered face, a red stucco cornice and moss in the lower joints. Dimensions 12.57 by 2.41 by 12.03 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Stack the middle and upper tiers on this one at 2.40 m and 4.80 m, both centred, and stand a stair flight against any face. Built as a coursed ring round a solid core, so the interior is never drawn. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36100/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PyramidBaseTierJungleTempleAndStoneCity(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36100/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36100/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36100/v1/model.glb" alt="Pyramid Base Tier (Jungle Temple and Stone City)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36100/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36100/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/jungle-temple-and-stone-city-pyramid-base-tier-1ba8c866 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.