# Plaza Paving Slab Cracked (Jungle Temple and Stone City)

Free 3D model of a cracked plaza paving tile: limestone slabs lifted and split by a tree root, with moss and ferns taking the joints, for an overgrown stone city.

- **URL:** https://3dassets.dev/assets/jungle-temple-and-stone-city-plaza-paving-slab-cracked-1ba8e245
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36113/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/jungle-temple-and-stone-city-plaza-paving-slab-cracked-1ba8e245
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Fantasy, Realistic, Exterior, Modular
- **Geometry:** 2,196 triangles, 2,426 vertices, 6 meshes, 6 materials, 3 textures
- **Size (m):** 3.046 × 0.247 × 3
- **Animations:** none
- **File size:** 0.13 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a cracked plaza paving tile: limestone slabs lifted and split by a tree root, with moss and ferns taking the joints, for an overgrown stone city. Dimensions 3.05 by 0.25 by 3.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: west (plaza) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); east (plaza) at (1.50, 0.00, 0.00) facing (1, 0, 0); south (plaza) at (0.00, 0.00, -1.50) facing (0, 0, -1); north (plaza) at (0.00, 0.00, 1.50) facing (0, 0, 1). Shares the 3 m grid and the port set of the plain paving tile, so it drops into a plaza anywhere. The root and the plants are solid geometry. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36113/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PlazaPavingSlabCrackedJungleTempleAndStoneCity(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36113/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36113/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36113/v1/model.glb" alt="Plaza Paving Slab Cracked (Jungle Temple and Stone City)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36113/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36113/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/jungle-temple-and-stone-city-plaza-paving-slab-cracked-1ba8e245 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.