# Machete (Jungle Temple and Stone City)

Free 3D model of an expedition machete: a 0.8 m blade with a timber grip and a wrist thong, lying flat, for cutting a way into an overgrown ruin.

- **URL:** https://3dassets.dev/assets/jungle-temple-and-stone-city-machete-11b21526
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36150/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/jungle-temple-and-stone-city-machete-11b21526
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Fantasy, Realistic, Exterior
- **Geometry:** 712 triangles, 604 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 1.128 × 0.052 × 0.157
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of an expedition machete: a 0.8 m blade with a timber grip and a wrist thong, lying flat, for cutting a way into an overgrown ruin. Dimensions 1.13 by 0.05 by 0.16 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Lies flat along X with the edge towards +Z. No maker or marking of any kind on the blade. Static geometry. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36150/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MacheteJungleTempleAndStoneCity(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36150/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36150/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36150/v1/model.glb" alt="Machete (Jungle Temple and Stone City)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36150/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36150/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/jungle-temple-and-stone-city-machete-11b21526 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.