# Fallen Lintel Block (Jungle Temple and Stone City)

Free 3D model of a fallen carved lintel: a 2.4 m limestone beam lying tilted with an abstract relief band along it, mossed and half taken by ferns.

- **URL:** https://3dassets.dev/assets/jungle-temple-and-stone-city-fallen-lintel-block-4e0ef3a7
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36122/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/jungle-temple-and-stone-city-fallen-lintel-block-4e0ef3a7
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Fantasy, Realistic, Exterior
- **Geometry:** 2,712 triangles, 2,645 vertices, 3 meshes, 3 materials, 2 textures
- **Size (m):** 3.417 × 0.625 × 1.043
- **Animations:** none
- **File size:** 0.12 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a fallen carved lintel: a 2.4 m limestone beam lying tilted with an abstract relief band along it, mossed and half taken by ferns. Dimensions 3.42 by 0.63 by 1.04 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Lies where a doorway has come down. Static geometry; the relief is invented and reproduces no real inscription. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36122/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FallenLintelBlockJungleTempleAndStoneCity(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36122/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36122/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36122/v1/model.glb" alt="Fallen Lintel Block (Jungle Temple and Stone City)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36122/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36122/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/jungle-temple-and-stone-city-fallen-lintel-block-4e0ef3a7 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.