# Camp Lantern (Jungle Temple and Stone City)

Free 3D model of an expedition camp lantern: a 0.55 m storm lantern with a glazed body, a vented cap and a carry hoop, in blackened metal.

- **URL:** https://3dassets.dev/assets/jungle-temple-and-stone-city-camp-lantern-5d84cd31
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36146/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/jungle-temple-and-stone-city-camp-lantern-5d84cd31
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Fantasy, Realistic, Exterior
- **Geometry:** 800 triangles, 713 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 0.228 × 0.555 × 0.24
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of an expedition camp lantern: a 0.55 m storm lantern with a glazed body, a vented cap and a carry hoop, in blackened metal. Dimensions 0.23 by 0.56 by 0.24 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The flame is geometry and material only: no emissive glow, particle system or punctual light. Static geometry. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36146/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CampLanternJungleTempleAndStoneCity(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36146/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36146/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36146/v1/model.glb" alt="Camp Lantern (Jungle Temple and Stone City)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36146/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36146/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/jungle-temple-and-stone-city-camp-lantern-5d84cd31 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.