# Bridge Anchor Tower (Jungle Temple and Stone City)

Free 3D model of a rope bridge anchor tower: a 2.4 m coursed limestone block with timber bollards, anchor ropes and a boarding plank that lifts.

- **URL:** https://3dassets.dev/assets/jungle-temple-and-stone-city-bridge-anchor-tower-46512d8a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36154/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/jungle-temple-and-stone-city-bridge-anchor-tower-46512d8a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Fantasy, Realistic, Exterior, Modular, Animated
- **Geometry:** 2,456 triangles, 2,485 vertices, 6 meshes, 5 materials, 3 textures
- **Size (m):** 3.744 × 3.66 × 2.96
- **Animations:** open, close
- **File size:** 0.13 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a rope bridge anchor tower: a 2.4 m coursed limestone block with timber bollards, anchor ropes and a boarding plank that lifts. Dimensions 3.74 by 3.66 by 2.96 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: plank-drawbridge at (0.00, 2.16, 0.90) m. Connectors: span (span) at (0.00, 2.00, 0.90) facing (0, 0, 1). Its span port is at 2.00 m on the +Z face, which is where the rope bridge span meets it; set two towers 12 m apart and hang a 6 m span between them with a gorge edge run underneath. The plank is a node hinged at the tower head. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36154/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function BridgeAnchorTowerJungleTempleAndStoneCity(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36154/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36154/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36154/v1/model.glb" alt="Bridge Anchor Tower (Jungle Temple and Stone City)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36154/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36154/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/jungle-temple-and-stone-city-bridge-anchor-tower-46512d8a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.