# Afternoon Playroom (Jelly Friends Playroom)

A sunlit oak playroom on a 6 by 4 m floor with two walls closed and a tall window behind. Three jelly friends rest together on the sage rug, two lie squashed by the trampoline, two stand stretched up at the swing, one has been pulled into two halves on the floor, one sits on...

- **URL:** https://3dassets.dev/assets/jelly-friends-playroom-afternoon-playroo-c0481e25-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27646/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/jelly-friends-playroom-afternoon-playroo-c0481e25-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Cute, Stylized, Kit / Set
- **Geometry:** 140,228 triangles, 282,797 vertices, 230 meshes, 20 materials, 0 textures
- **Size (m):** 6.1 × 2.6 × 4.1
- **Animations:** none
- **File size:** 4.12 MB
- **Downloads:** 2
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A sunlit oak playroom on a 6 by 4 m floor with two walls closed and a tall window behind. Three jelly friends rest together on the sage rug, two lie squashed by the trampoline, two stand stretched up at the swing, one has been pulled into two halves on the floor, one sits on the low shelf and one peeks out of the open toy box. Cushions, a folded blanket, a paper lantern lamp, two ferns, a stool, stacking rings and loose wooden balls furnish the rest.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27646/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function AfternoonPlayroomJellyFriendsPlayroom(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27646/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27646/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27646/v1/model.glb" alt="Afternoon Playroom (Jelly Friends Playroom)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27646/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27646/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/jelly-friends-playroom-afternoon-playroo-c0481e25-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.