# Shopfront Shutter Bay (Izakaya Alley and Ramen Shop)

A 4 m narrow shopfront bay closed by a 3.3 m steel roller shutter in its guide rails, with a shutter box over the opening and a timber reveal behind. The shutter is a named node and runs 2.2 m up behind the fascia.

- **URL:** https://3dassets.dev/assets/izakaya-alley-and-ramen-shop-shopfront-shutter-bay-90b6160f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36405/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/izakaya-alley-and-ramen-shop-shopfront-shutter-bay-90b6160f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Modular, Kit / Set, Animated
- **Geometry:** 276 triangles, 629 vertices, 6 meshes, 4 materials, 2 textures
- **Size (m):** 4.001 × 3.2 × 0.336
- **Animations:** open, close
- **File size:** 0.08 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4 m narrow shopfront bay closed by a 3.3 m steel roller shutter in its guide rails, with a shutter box over the opening and a timber reveal behind. The shutter is a named node and runs 2.2 m up behind the fascia. Overall 4.000 x 3.200 x 0.335 m (X x Y x Z), metre units, +Y up, +Z forward. Resting on y=0. Named nodes on their own pivots: shutter. Connectors: start (street), end (street), storey (storey). Izakaya Alley and Ramen Shop / izakaya-std-v1: worn tarmac and grey render, warm and dark stained timber, brushed steel, charcoal ironwork, glass, and indigo, vermilion and cream for the noren, the lanterns and the signs, with embedded procedural concrete and timber maps and no custom shaders. Every sign face, noren, lantern, can, bottle, keg, crate and machine front is blank or carries invented abstract shapes: there is no lettering anywhere in this pack, in any script, and nothing copies a real trader, brand or product. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36405/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function ShopfrontShutterBayIzakayaAlleyAndRamenShop(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36405/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36405/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36405/v1/model.glb" alt="Shopfront Shutter Bay (Izakaya Alley and Ramen Shop)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36405/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36405/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/izakaya-alley-and-ramen-shop-shopfront-shutter-bay-90b6160f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.