# Overhead Cable Span (Izakaya Alley and Ramen Shop)

A 12 m span of four sagging overhead cables with taped bundles, built about the crossarm datum so its origin sits on the pole top port rather than on the ground. Origin at the span centre on the cable line; hang it at 5.4 m.

- **URL:** https://3dassets.dev/assets/izakaya-alley-and-ramen-shop-overhead-cable-span-d110b5eb
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36412/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/izakaya-alley-and-ramen-shop-overhead-cable-span-d110b5eb
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 700 triangles, 1,656 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 12.006 × 0.542 × 1.74
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 12 m span of four sagging overhead cables with taped bundles, built about the crossarm datum so its origin sits on the pole top port rather than on the ground. Origin at the span centre on the cable line; hang it at 5.4 m. Overall 12.006 x 0.542 x 1.740 m (X x Y x Z), metre units, +Y up, +Z forward. Origin is free rather than grounded: the model hangs from its fixing datum. Connectors: west (cable), east (cable). Izakaya Alley and Ramen Shop / izakaya-std-v1: worn tarmac and grey render, warm and dark stained timber, brushed steel, charcoal ironwork, glass, and indigo, vermilion and cream for the noren, the lanterns and the signs, with embedded procedural concrete and timber maps and no custom shaders. Every sign face, noren, lantern, can, bottle, keg, crate and machine front is blank or carries invented abstract shapes: there is no lettering anywhere in this pack, in any script, and nothing copies a real trader, brand or product. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36412/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function OverheadCableSpanIzakayaAlleyAndRamenShop(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36412/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36412/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36412/v1/model.glb" alt="Overhead Cable Span (Izakaya Alley and Ramen Shop)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36412/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36412/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/izakaya-alley-and-ramen-shop-overhead-cable-span-d110b5eb · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.