# Hot Can Vending Machine (Izakaya Alley and Ramen Shop)

The same 1.92 m machine in the vermilion and cream of a hot can unit, which is how an alley tells the warm machine from the cold one at a glance. Geometry unchanged, including the blank stock and the flap node; only the paint differs.

- **URL:** https://3dassets.dev/assets/izakaya-alley-and-ramen-shop-hot-can-vending-machine-0d9cc3cc
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36459/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/izakaya-alley-and-ramen-shop-hot-can-vending-machine-0d9cc3cc
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior, Animated
- **Geometry:** 896 triangles, 2,040 vertices, 9 meshes, 4 materials, 0 textures
- **Size (m):** 1.17 × 1.921 × 0.816
- **Animations:** open, close
- **File size:** 0.04 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The same 1.92 m machine in the vermilion and cream of a hot can unit, which is how an alley tells the warm machine from the cold one at a glance. Geometry unchanged, including the blank stock and the flap node; only the paint differs. Overall 1.170 x 1.920 x 0.816 m (X x Y x Z), metre units, +Y up, +Z forward. Resting on y=0. Named nodes on their own pivots: flap. Cosmetic colour variant of drinks-vending-machine; the geometry is unchanged. Izakaya Alley and Ramen Shop / izakaya-std-v1: worn tarmac and grey render, warm and dark stained timber, brushed steel, charcoal ironwork, glass, and indigo, vermilion and cream for the noren, the lanterns and the signs, with embedded procedural concrete and timber maps and no custom shaders. Every sign face, noren, lantern, can, bottle, keg, crate and machine front is blank or carries invented abstract shapes: there is no lettering anywhere in this pack, in any script, and nothing copies a real trader, brand or product. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36459/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function HotCanVendingMachineIzakayaAlleyAndRamenShop(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36459/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36459/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36459/v1/model.glb" alt="Hot Can Vending Machine (Izakaya Alley and Ramen Shop)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36459/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36459/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/izakaya-alley-and-ramen-shop-hot-can-vending-machine-0d9cc3cc · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.