# Alley Roof Cap Bay (Izakaya Alley and Ramen Shop)

A 4 m parapet cap that closes the top of a wall or storey bay: a flat roof deck, a 340 mm parapet with an oversailing coping, a water tank plinth and a vent stack. Sits on the storey port below and tiles end to end.

- **URL:** https://3dassets.dev/assets/izakaya-alley-and-ramen-shop-alley-roof-cap-bay-ac6f28d0
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36402/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/izakaya-alley-and-ramen-shop-alley-roof-cap-bay-ac6f28d0
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Modular, Kit / Set
- **Geometry:** 112 triangles, 258 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 4.04 × 0.76 × 0.975
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4 m parapet cap that closes the top of a wall or storey bay: a flat roof deck, a 340 mm parapet with an oversailing coping, a water tank plinth and a vent stack. Sits on the storey port below and tiles end to end. Overall 4.040 x 0.760 x 0.975 m (X x Y x Z), metre units, +Y up, +Z forward. Resting on y=0. Connectors: start (street), end (street), floor (storey), storey (storey). Izakaya Alley and Ramen Shop / izakaya-std-v1: worn tarmac and grey render, warm and dark stained timber, brushed steel, charcoal ironwork, glass, and indigo, vermilion and cream for the noren, the lanterns and the signs, with embedded procedural concrete and timber maps and no custom shaders. Every sign face, noren, lantern, can, bottle, keg, crate and machine front is blank or carries invented abstract shapes: there is no lettering anywhere in this pack, in any script, and nothing copies a real trader, brand or product. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36402/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function AlleyRoofCapBayIzakayaAlleyAndRamenShop(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36402/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36402/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36402/v1/model.glb" alt="Alley Roof Cap Bay (Izakaya Alley and Ramen Shop)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36402/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36402/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/izakaya-alley-and-ramen-shop-alley-roof-cap-bay-ac6f28d0 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.