# Open stall unit, blue livery (Indoor Market Hall and Traders)

The same stall with its counter boarding and valance in the hall's blue livery under the same striped canopy, so neighbouring pitches in one row are told apart at a glance.

- **URL:** https://3dassets.dev/assets/indoor-market-hall-and-traders-open-stall-unit-blue-7bc77762
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34851/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/indoor-market-hall-and-traders-open-stall-unit-blue-7bc77762
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Interior, Modular
- **Geometry:** 2,544 triangles, 5,620 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 2.95 × 2.765 × 2.723
- **Animations:** none
- **File size:** 0.10 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The same stall with its counter boarding and valance in the hall's blue livery under the same striped canopy, so neighbouring pitches in one row are told apart at a glance. Dimensions 2.95 by 2.76 by 2.72 m (X by Y by Z). Metre units, +Y up, customer or aisle side toward +Z, resting on y=0. Connectors: stall-left, stall-right (type market-stall). Every fascia, sign, board and label is blank: no market, shop, brand or trader name appears anywhere in this pack. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34851/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function OpenStallUnitBlueLiveryIndoorMarketHallAndTraders(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34851/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34851/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34851/v1/model.glb" alt="Open stall unit, blue livery (Indoor Market Hall and Traders)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34851/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34851/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/indoor-market-hall-and-traders-open-stall-unit-blue-7bc77762 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.