# Bakery tray set (Indoor Market Hall and Traders)

Four stacking bakery trays on their corner posts, three laid with tin loaves and the top one with rolls. Generic bread with no wrapper, label or bag, so it suits a bakery pitch in any setting.

- **URL:** https://3dassets.dev/assets/indoor-market-hall-and-traders-bakery-tray-set-13f8fc39
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34867/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/indoor-market-hall-and-traders-bakery-tray-set-13f8fc39
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Food & Drink
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 4,228 triangles, 8,182 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.772 × 0.8 × 0.532
- **Animations:** none
- **File size:** 0.15 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Four stacking bakery trays on their corner posts, three laid with tin loaves and the top one with rolls. Generic bread with no wrapper, label or bag, so it suits a bakery pitch in any setting. Dimensions 0.77 by 0.80 by 0.53 m (X by Y by Z). Metre units, +Y up, customer or aisle side toward +Z, resting on y=0. The goods are modelled as stock rather than as a rig: produce, loaves, bolts, books and packets are fixed geometry in their display. Every fascia, sign, board and label is blank: no market, shop, brand or trader name appears anywhere in this pack. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34867/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BakeryTraySetIndoorMarketHallAndTraders(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34867/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34867/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34867/v1/model.glb" alt="Bakery tray set (Indoor Market Hall and Traders)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34867/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34867/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/indoor-market-hall-and-traders-bakery-tray-set-13f8fc39 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.