# Weighing Scale with Weights (Indian Bazaar Street and Temple)

A brass beam scale on a timber table: a column and fulcrum, a 940 mm beam with a pan hung on each end by four cords, a load in one pan and four graded weights standing on the table beside it. 1 x 0.7 x 1.55 m. The beam and both pans rock as one node.

- **URL:** https://3dassets.dev/assets/indian-bazaar-street-and-temple-weighing-scale-with-we-2c14af0f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36556/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/indian-bazaar-street-and-temple-weighing-scale-with-we-2c14af0f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior, Animated
- **Geometry:** 936 triangles, 2,155 vertices, 6 meshes, 4 materials, 1 textures
- **Size (m):** 1.3 × 1.54 × 0.7
- **Animations:** tilt
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A brass beam scale on a timber table: a column and fulcrum, a 940 mm beam with a pan hung on each end by four cords, a load in one pan and four graded weights standing on the table beside it. 1 x 0.7 x 1.55 m. The beam and both pans rock as one node. Overall 1.300 x 1.540 x 0.700 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: scale-beam at the fulcrum. Indian Bazaar Street and Temple / bazaar-std-v1: painted plaster, grey stone, timber, galvanised steel, brass, terracotta and the saffron, teal, crimson, green and jute colours of the street, with embedded procedural painted, concrete and timber maps and no custom shaders. Every sign face, shutter, hoarding and painted panel is blank or carries abstract bands: there is no lettering in any script, no brand, no logo and no number plate anywhere in this pack, and no people or animals. Rigid node-transform clips: tilt. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36556/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function WeighingScaleWithWeightsIndianBazaarStreetAndTemple(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36556/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36556/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36556/v1/model.glb" alt="Weighing Scale with Weights (Indian Bazaar Street and Temple)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36556/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36556/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/indian-bazaar-street-and-temple-weighing-scale-with-we-2c14af0f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.