# Water Pot Set (Indian Bazaar Street and Temple)

Three earthenware water pots on rope rings, 520, 440 and 340 mm across, two with metal lids and a steel mug beside them. 0.92 x 0.5 x 0.8 m overall. Static; there is no water surface inside the pots.

- **URL:** https://3dassets.dev/assets/indian-bazaar-street-and-temple-water-pot-set-f00d7b40
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36567/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/indian-bazaar-street-and-temple-water-pot-set-f00d7b40
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 1,080 triangles, 2,685 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.08 × 0.529 × 1.017
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Three earthenware water pots on rope rings, 520, 440 and 340 mm across, two with metal lids and a steel mug beside them. 0.92 x 0.5 x 0.8 m overall. Static; there is no water surface inside the pots. Overall 1.080 x 0.529 x 1.017 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Indian Bazaar Street and Temple / bazaar-std-v1: painted plaster, grey stone, timber, galvanised steel, brass, terracotta and the saffron, teal, crimson, green and jute colours of the street, with embedded procedural painted, concrete and timber maps and no custom shaders. Every sign face, shutter, hoarding and painted panel is blank or carries abstract bands: there is no lettering in any script, no brand, no logo and no number plate anywhere in this pack, and no people or animals. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36567/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WaterPotSetIndianBazaarStreetAndTemple(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36567/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36567/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36567/v1/model.glb" alt="Water Pot Set (Indian Bazaar Street and Temple)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36567/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36567/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/indian-bazaar-street-and-temple-water-pot-set-f00d7b40 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.