# Street Road Module (Indian Bazaar Street and Temple)

A 4 x 4 m tarmac road tile: a 120 mm charcoal slab with a broken centre line down it and two paler patches of repair. Four edge ports, so tiles butt into a carriageway of any length or width.

- **URL:** https://3dassets.dev/assets/indian-bazaar-street-and-temple-street-road-module-63af2a1e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36523/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/indian-bazaar-street-and-temple-street-road-module-63af2a1e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Modular, Exterior
- **Geometry:** 60 triangles, 140 vertices, 3 meshes, 3 materials, 2 textures
- **Size (m):** 4 × 0.13 × 4
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4 x 4 m tarmac road tile: a 120 mm charcoal slab with a broken centre line down it and two paler patches of repair. Four edge ports, so tiles butt into a carriageway of any length or width. Overall 4.000 x 0.130 x 4.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: north (road), south (road), east (road), west (road). Indian Bazaar Street and Temple / bazaar-std-v1: painted plaster, grey stone, timber, galvanised steel, brass, terracotta and the saffron, teal, crimson, green and jute colours of the street, with embedded procedural painted, concrete and timber maps and no custom shaders. Every sign face, shutter, hoarding and painted panel is blank or carries abstract bands: there is no lettering in any script, no brand, no logo and no number plate anywhere in this pack, and no people or animals. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36523/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StreetRoadModuleIndianBazaarStreetAndTemple(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36523/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36523/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36523/v1/model.glb" alt="Street Road Module (Indian Bazaar Street and Temple)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36523/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36523/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/indian-bazaar-street-and-temple-street-road-module-63af2a1e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.