# Street Bin (Indian Bazaar Street and Temple)

A municipal bin on the pavement: a 560 mm teal drum on a steel stand with a tipping bracket, three banding rings, a blank painted panel on the front and some rubbish showing over the rim. 0.72 x 1.04 x 0.72 m. Static, and the drum does not tip.

- **URL:** https://3dassets.dev/assets/indian-bazaar-street-and-temple-street-bin-3aeaa2eb
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36570/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/indian-bazaar-street-and-temple-street-bin-3aeaa2eb
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 600 triangles, 1,399 vertices, 6 meshes, 6 materials, 2 textures
- **Size (m):** 0.72 × 1.041 × 0.72
- **Animations:** none
- **File size:** 0.08 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A municipal bin on the pavement: a 560 mm teal drum on a steel stand with a tipping bracket, three banding rings, a blank painted panel on the front and some rubbish showing over the rim. 0.72 x 1.04 x 0.72 m. Static, and the drum does not tip. Overall 0.720 x 1.040 x 0.720 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Indian Bazaar Street and Temple / bazaar-std-v1: painted plaster, grey stone, timber, galvanised steel, brass, terracotta and the saffron, teal, crimson, green and jute colours of the street, with embedded procedural painted, concrete and timber maps and no custom shaders. Every sign face, shutter, hoarding and painted panel is blank or carries abstract bands: there is no lettering in any script, no brand, no logo and no number plate anywhere in this pack, and no people or animals. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36570/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StreetBinIndianBazaarStreetAndTemple(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36570/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36570/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36570/v1/model.glb" alt="Street Bin (Indian Bazaar Street and Temple)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36570/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36570/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/indian-bazaar-street-and-temple-street-bin-3aeaa2eb · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.