# Fruit and Vegetable Stall (Indian Bazaar Street and Temple)

A 2.2 m produce stall: a timber trestle with a sloped display board over it, four crates of fruit on the table, three heaps on the board, two more crates underneath and a crimson sheet awning on four steel poles at 2.25 m. The awning is static sheet.

- **URL:** https://3dassets.dev/assets/indian-bazaar-street-and-temple-fruit-and-vegetable-st-280ccd20
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36547/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/indian-bazaar-street-and-temple-fruit-and-vegetable-st-280ccd20
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 2,184 triangles, 5,814 vertices, 6 meshes, 6 materials, 1 textures
- **Size (m):** 2.5 × 2.27 × 1.606
- **Animations:** none
- **File size:** 0.11 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 2.2 m produce stall: a timber trestle with a sloped display board over it, four crates of fruit on the table, three heaps on the board, two more crates underneath and a crimson sheet awning on four steel poles at 2.25 m. The awning is static sheet. Overall 2.500 x 2.270 x 1.606 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Indian Bazaar Street and Temple / bazaar-std-v1: painted plaster, grey stone, timber, galvanised steel, brass, terracotta and the saffron, teal, crimson, green and jute colours of the street, with embedded procedural painted, concrete and timber maps and no custom shaders. Every sign face, shutter, hoarding and painted panel is blank or carries abstract bands: there is no lettering in any script, no brand, no logo and no number plate anywhere in this pack, and no people or animals. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36547/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FruitAndVegetableStallIndianBazaarStreetAndTemple(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36547/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36547/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36547/v1/model.glb" alt="Fruit and Vegetable Stall (Indian Bazaar Street and Temple)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36547/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36547/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/indian-bazaar-street-and-temple-fruit-and-vegetable-st-280ccd20 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.