# Awning Run on Poles Crimson (Indian Bazaar Street and Temple)

The same 6 m awning span in crimson with a saffron valance, so a chained run of awnings alternates colour down a pavement. Geometry, pole position and end ports are identical to the saffron span.

- **URL:** https://3dassets.dev/assets/indian-bazaar-street-and-temple-awning-run-on-poles-cr-96b6a8bc
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36581/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/indian-bazaar-street-and-temple-awning-run-on-poles-cr-96b6a8bc
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Modular, Exterior
- **Geometry:** 304 triangles, 700 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 6.001 × 3.1 × 1.68
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The same 6 m awning span in crimson with a saffron valance, so a chained run of awnings alternates colour down a pavement. Geometry, pole position and end ports are identical to the saffron span. Overall 6.000 x 3.100 x 1.680 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Cosmetic colour variant of awning-run-on-poles; the geometry is unchanged. Connectors: start (awning), end (awning). Indian Bazaar Street and Temple / bazaar-std-v1: painted plaster, grey stone, timber, galvanised steel, brass, terracotta and the saffron, teal, crimson, green and jute colours of the street, with embedded procedural painted, concrete and timber maps and no custom shaders. Every sign face, shutter, hoarding and painted panel is blank or carries abstract bands: there is no lettering in any script, no brand, no logo and no number plate anywhere in this pack, and no people or animals. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36581/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function AwningRunOnPolesCrimsonIndianBazaarStreetAndTemple(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36581/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36581/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36581/v1/model.glb" alt="Awning Run on Poles Crimson (Indian Bazaar Street and Temple)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36581/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36581/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/indian-bazaar-street-and-temple-awning-run-on-poles-cr-96b6a8bc · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.