# Stone Balustrade Run (Imperial China Palace and Garden)

A 4 m run of carved stone balustrade with turned newel posts, capped handrail and pierced panels, for edging a terrace or a pond.

- **URL:** https://3dassets.dev/assets/imperial-china-palace-and-garden-stone-balustrade-run-3cdcc00b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36174/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/imperial-china-palace-and-garden-stone-balustrade-run-3cdcc00b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Historical, Stylized, Exterior, Modular
- **Geometry:** 620 triangles, 925 vertices, 1 meshes, 1 materials, 0 textures
- **Size (m):** 4.26 × 1.04 × 0.26
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4 m run of carved stone balustrade with turned newel posts, capped handrail and pierced panels, for edging a terrace or a pond. Overall 4.26 by 1.04 by 0.26 m (X by Y by Z). Metre units, +Y up, the side a visitor approaches from toward +Z, resting on y=0. Posts stand on the 1 m pitch with the end posts on the module line, so runs join post to post. Every carved and painted motif is invented and no surface carries characters of any script. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36174/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StoneBalustradeRunImperialChinaPalaceAndGarden(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36174/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36174/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36174/v1/model.glb" alt="Stone Balustrade Run (Imperial China Palace and Garden)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36174/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36174/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/imperial-china-palace-and-garden-stone-balustrade-run-3cdcc00b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.