# Lotus Pond Edge Corner (Imperial China Palace and Garden)

A right angle corner for the pond edge, carrying the stone coping round the turn with the water surface held at the same level on both arms.

- **URL:** https://3dassets.dev/assets/imperial-china-palace-and-garden-lotus-pond-edge-corne-f573f9fb
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36183/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/imperial-china-palace-and-garden-lotus-pond-edge-corne-f573f9fb
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Historical, Stylized, Exterior, Modular
- **Geometry:** 672 triangles, 613 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 2.76 × 0.64 × 2.76
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A right angle corner for the pond edge, carrying the stone coping round the turn with the water surface held at the same level on both arms. Overall 2.76 by 0.64 by 2.76 m (X by Y by Z). Metre units, +Y up, the side a visitor approaches from toward +Z, resting on y=0. The water lies on the -Z, +X quadrant; ports on the +X and -Z faces so two corners and two straights close a pond. Every carved and painted motif is invented and no surface carries characters of any script. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36183/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LotusPondEdgeCornerImperialChinaPalaceAndGarden(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36183/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36183/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36183/v1/model.glb" alt="Lotus Pond Edge Corner (Imperial China Palace and Garden)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36183/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36183/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/imperial-china-palace-and-garden-lotus-pond-edge-corne-f573f9fb · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.