# Ceremonial Hall (Imperial China Palace and Garden)

A double eaved ceremonial hall on a moulded stone terrace, with lacquered columns, bracket sets under both eaves and a screen wall whose two centre leaves slide open.

- **URL:** https://3dassets.dev/assets/imperial-china-palace-and-garden-ceremonial-hall-3f95c2b7
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36163/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/imperial-china-palace-and-garden-ceremonial-hall-3f95c2b7
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Historical, Stylized, Exterior, Animated
- **Geometry:** 17,316 triangles, 23,615 vertices, 13 meshes, 7 materials, 0 textures
- **Size (m):** 16.2 × 12.51 × 13.2
- **Animations:** open, close
- **File size:** 0.45 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A double eaved ceremonial hall on a moulded stone terrace, with lacquered columns, bracket sets under both eaves and a screen wall whose two centre leaves slide open. Overall 16.20 by 12.51 by 13.20 m (X by Y by Z). Metre units, +Y up, the side a visitor approaches from toward +Z, resting on y=0. Terrace top at y=1.1 m with a four tread flight on the +Z front and a balustrade round all four sides; the enclosure walls stop at each other inner faces and the columns stand proud of them. Every carved and painted motif is invented and no surface carries characters of any script. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36163/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function CeremonialHallImperialChinaPalaceAndGarden(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36163/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36163/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36163/v1/model.glb" alt="Ceremonial Hall (Imperial China Palace and Garden)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36163/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36163/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/imperial-china-palace-and-garden-ceremonial-hall-3f95c2b7 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.