# Hover Transit Hub (Hover Cars and Flying Vehicles)

A civil hover transit interchange: a north to south lane of repulsor road plates through a four way plate, an east arm to a landing pad, a west arm to a kerbside drop off module with its boarding shelter, a quarter turn at the south end and a lane terminator at the north. A...

- **URL:** https://3dassets.dev/assets/hover-transit-and-antigrav-fleet-transit-ff43ce0a-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/17133/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hover-transit-and-antigrav-fleet-transit-ff43ce0a-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Sci-Fi, Realistic, Kit / Set
- **Geometry:** 64,712 triangles, 134,847 vertices, 133 meshes, 8 materials, 0 textures
- **Size (m):** 36.3 × 8.44 × 36
- **Animations:** none
- **File size:** 2.40 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A civil hover transit interchange: a north to south lane of repulsor road plates through a four way plate, an east arm to a landing pad, a west arm to a kerbside drop off module with its boarding shelter, a quarter turn at the south end and a lane terminator at the north. A shuttle bus and an articulated bus stand on the lane, two taxis in two liveries wait at the kerb behind queue barriers and charging pylons, and an ambulance and an autonomous parcel drone work the edges. A freight sled sits docked on a cradle and a cargo skiff on the service bay lift deck, both on checked cradle ports. An air traffic gantry, a direction sign, lane beacons, wind baffles and a parking stack frame dress the site. Layout artifact composed from instances of this pack; static geometry only.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17133/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HoverTransitHubHoverCarsAndFlyingVehicles(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/17133/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/17133/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/17133/v1/model.glb" alt="Hover Transit Hub (Hover Cars and Flying Vehicles)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/17133/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/17133/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hover-transit-and-antigrav-fleet-transit-ff43ce0a-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.