# Sport hover speeder (Hover Transit and Antigrav Fleet)

A low open-cockpit antigravity speeder on twin outrigger nacelles with four exposed repulsor pods, rear thrust nozzles and landing skids.

- **URL:** https://3dassets.dev/assets/hover-transit-and-antigrav-fleet-sport-speeder-bf8b51d0
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/17072/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hover-transit-and-antigrav-fleet-sport-speeder-bf8b51d0
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Sci-Fi, Realistic, Exterior
- **Geometry:** 5,344 triangles, 16,032 vertices, 8 meshes, 8 materials, 0 textures
- **Size (m):** 2.578 × 1.3 × 4.68
- **Animations:** none
- **File size:** 0.25 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A single occupant sport hover speeder, 4.68 m long, 2.58 m wide and 1.30 m tall. A lofted central hull carries an open cockpit tub, a bucket seat and a low wrap screen; twin outrigger nacelles on stub pylons carry four repulsor pods with copper coil rings and glowing emitters 0.24 m above the ground, and two glowing thrust nozzles face aft. Nose canards, a spine strake and a tail fin finish the silhouette. Parked, the speeder is grounded on two longitudinal landing skids under the nacelles, so the pod emitters stay clear of the pad. No wheels. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17072/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SportHoverSpeederHoverTransitAndAntigravFleet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/17072/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/17072/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/17072/v1/model.glb" alt="Sport hover speeder (Hover Transit and Antigrav Fleet)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/17072/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/17072/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hover-transit-and-antigrav-fleet-sport-speeder-bf8b51d0 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.