# Skylane Section with Beacons and Gantries (Hover Transit and Antigrav Fleet)

Composed example for Hover Transit and Antigrav Fleet.

- **URL:** https://3dassets.dev/assets/hover-transit-and-antigrav-fleet-skylane-section-ca62c2ca
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/17130/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hover-transit-and-antigrav-fleet-skylane-section-ca62c2ca
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Sci-Fi, Realistic, Kit / Set
- **Geometry:** 53,402 triangles, 110,908 vertices, 112 meshes, 8 materials, 0 textures
- **Size (m):** 16.05 × 11.04 × 39.685
- **Animations:** none
- **File size:** 2.00 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A section of a marked hover skylane: a five plate ground lane with a terminator, twelve beacon masts in two rows marking the lane edges with one amber closure head, two air traffic gantries with signal heads and lit lane bands, two cantilever direction signs and a row of wind baffles on the exposed flank. Ten craft fly the corridor at separated levels, from a speeder, a racer and a patrol interceptor low down to a taxi and a loaded cargo skiff above. Layout artifact composed from instances of this pack; static geometry only. Airborne craft are positioned by the scene, not by the models, which each rest at y=0 on their own.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17130/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SkylaneSectionWithBeaconsAndGantriesHoverTransitAndAntigravFleet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/17130/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/17130/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/17130/v1/model.glb" alt="Skylane Section with Beacons and Gantries (Hover Transit and Antigrav Fleet)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/17130/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/17130/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hover-transit-and-antigrav-fleet-skylane-section-ca62c2ca · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.