# Personal Hover Craft Showroom Lineup (Hover Cars and Flying Vehicles)

The seven personal craft in this pack lined up on landing pad tiles for comparison: the compact city pod, the two seat commuter pod, the hover bike, the sport speeder, the family saloon, the open touring skiff and the single seat racer, each turned a few degrees off square....

- **URL:** https://3dassets.dev/assets/hover-transit-and-antigrav-fleet-showroom-lineup-8b5e25d7
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/17131/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hover-transit-and-antigrav-fleet-showroom-lineup-8b5e25d7
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Sci-Fi, Realistic, Kit / Set
- **Geometry:** 41,890 triangles, 85,752 vertices, 88 meshes, 8 materials, 0 textures
- **Size (m):** 50.15 × 7.22 × 14.56
- **Animations:** none
- **File size:** 1.60 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The seven personal craft in this pack lined up on landing pad tiles for comparison: the compact city pod, the two seat commuter pod, the hover bike, the sport speeder, the family saloon, the open touring skiff and the single seat racer, each turned a few degrees off square. Queue barriers front the line, charging pylons and lane beacons stand behind it, and a direction sign and an air traffic gantry close the ends. Every craft rests on the pad deck on its own skirt, skids or feet. Layout artifact composed from instances of this pack; static geometry only.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17131/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PersonalHoverCraftShowroomLineupHoverCarsAndFlyingVehicles(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/17131/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/17131/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/17131/v1/model.glb" alt="Personal Hover Craft Showroom Lineup (Hover Cars and Flying Vehicles)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/17131/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/17131/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hover-transit-and-antigrav-fleet-showroom-lineup-8b5e25d7 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.