# Repulsor road plate, quarter turn (Hover Cars and Flying Vehicles)

The repulsor road plate with its induction arcs swept through a quarter turn, joining a south lane port to an east one.

- **URL:** https://3dassets.dev/assets/hover-transit-and-antigrav-fleet-repulsor-road-plate-c-98d24400
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/17101/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hover-transit-and-antigrav-fleet-repulsor-road-plate-c-98d24400
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Sci-Fi, Realistic, Exterior, Modular, Kit / Set
- **Geometry:** 1,208 triangles, 3,624 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 6.007 × 0.32 × 6.007
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A quarter turn repulsor road plate, 6.01 m wide, 6.01 m deep and 0.32 m tall. The same deck, kerb strips and corner marker lights as the straight plate, with the copper induction arcs swept through ninety degrees and the lane markings following the curve. The module is a 6 m square on the 6 m lane grid, 0.18 m thick, with "lane" ports at the edge midpoints 0.09 m above the base facing outward, so plates butt edge to edge in any direction. This plate carries "lane-south" and "lane-east", so a run turns without a gap. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17101/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RepulsorRoadPlateQuarterTurnHoverCarsAndFlyingVehicles(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/17101/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/17101/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/17101/v1/model.glb" alt="Repulsor road plate, quarter turn (Hover Cars and Flying Vehicles)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/17101/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/17101/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hover-transit-and-antigrav-fleet-repulsor-road-plate-c-98d24400 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.