# Patrol hover interceptor (Hover Cars and Flying Vehicles)

A low fast patrol interceptor with an eight lens roof light bar, front push bar, aft thrust nozzles and four repulsor pods.

- **URL:** https://3dassets.dev/assets/hover-transit-and-antigrav-fleet-patrol-interceptor-93469fb6
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/17086/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hover-transit-and-antigrav-fleet-patrol-interceptor-93469fb6
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Sci-Fi, Realistic, Exterior
- **Geometry:** 6,028 triangles, 18,084 vertices, 8 meshes, 8 materials, 0 textures
- **Size (m):** 2.12 × 1.863 × 5.42
- **Animations:** none
- **File size:** 0.28 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A patrol hover interceptor, 5.42 m long, 2.12 m wide and 1.86 m tall. The low lofted body carries a fast glasshouse, bonnet strakes, a tubular front push bar, side livery bands, whip antennas, mirror pods and an eight lens roof light bar. Lift comes from four repulsor pods with copper coil rings and glowing annular emitters 0.30 m above the ground, a louvred downwash vent in the floor and two glowing aft thrust nozzles. Parked, the interceptor is grounded on its ground-effect skirt loop, which rests on y=0 around the belly raft. No wheels. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17086/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PatrolHoverInterceptorHoverCarsAndFlyingVehicles(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/17086/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/17086/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/17086/v1/model.glb" alt="Patrol hover interceptor (Hover Cars and Flying Vehicles)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/17086/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/17086/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hover-transit-and-antigrav-fleet-patrol-interceptor-93469fb6 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.