# Hover landing pad tile (Hover Transit and Antigrav Fleet)

A six metre landing pad tile with concentric touchdown rings, a cross marking, edge approach lights and lane ports on all four edges.

- **URL:** https://3dassets.dev/assets/hover-transit-and-antigrav-fleet-landing-pad-tile-5cfe11b4
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/11463/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hover-transit-and-antigrav-fleet-landing-pad-tile-5cfe11b4
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Sci-Fi, Realistic, Exterior, Modular, Kit / Set
- **Geometry:** 2,184 triangles, 6,552 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 6 × 0.44 × 6
- **Animations:** none
- **File size:** 0.10 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A hover landing pad tile, 6.00 m wide, 6.00 m deep and 0.44 m tall. The plate deck carries a glowing outer touchdown ring, an inner alloy ring, a cross marking, eight edge approach lights on short stalks and a lit pad identifier block. The module is a 6 m square on the 6 m lane grid, 0.18 m thick, with "lane" ports at the edge midpoints 0.09 m above the base facing outward, so plates butt edge to edge in any direction. This tile carries all four ports, so pads tile together or drop into a run of road plates. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/11463/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HoverLandingPadTileHoverTransitAndAntigravFleet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11463/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/11463/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/11463/v1/model.glb" alt="Hover landing pad tile (Hover Transit and Antigrav Fleet)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11463/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/11463/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hover-transit-and-antigrav-fleet-landing-pad-tile-5cfe11b4 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.