# Cargo hover skiff with freight container (Hover Cars and Flying Vehicles)

The flatbed cargo skiff carrying a 4.2 m ribbed freight container strapped to its deck.

- **URL:** https://3dassets.dev/assets/hover-transit-and-antigrav-fleet-cargo-skiff-container-6f5afde4
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/17081/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hover-transit-and-antigrav-fleet-cargo-skiff-container-6f5afde4
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Sci-Fi, Realistic, Exterior
- **Geometry:** 4,556 triangles, 13,668 vertices, 8 meshes, 8 materials, 0 textures
- **Size (m):** 2.592 × 2.881 × 6.47
- **Animations:** none
- **File size:** 0.21 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The flatbed cargo hover skiff loaded for the road, 6.47 m long, 2.59 m wide and 2.88 m tall. The hull, cab, deck rails, repulsor pods and skirt are unchanged from cargo-skiff; a 4.2 m by 1.9 m by 1.7 m ribbed freight container with corner castings, roof rails and a locking bar door end sits on the deck. Lift hardware stays visible: four repulsor pods with coil rings and glowing emitters 0.32 m above the ground and a louvred downwash vent under the load deck. Parked, the loaded skiff is grounded on the same ground-effect skirt loop resting on y=0, and carries the same "cradle-belly" docking port. No wheels. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17081/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CargoHoverSkiffWithFreightContainerHoverCarsAndFlyingVehicles(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/17081/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/17081/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/17081/v1/model.glb" alt="Cargo hover skiff with freight container (Hover Cars and Flying Vehicles)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/17081/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/17081/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hover-transit-and-antigrav-fleet-cargo-skiff-container-6f5afde4 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.