# Hot Air Balloon Envelope, Part Inflated (Hot Air Balloon Festival)

A hot air balloon envelope half full of cold air and leaning over on its side, the shape between the inflation fan and the first burn, with slack scalloped gores and an open mouth.

- **URL:** https://3dassets.dev/assets/hot-air-balloon-festival-balloon-envelope-part-inflate-27e89483
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38467/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hot-air-balloon-festival-balloon-envelope-part-inflate-27e89483
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 2,280 triangles, 5,462 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 22.085 × 12.757 × 12.13
- **Animations:** none
- **File size:** 0.10 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A hot air balloon envelope half full of cold air and leaning over on its side, the shape between the inflation fan and the first burn, with slack scalloped gores and an open mouth. Overall 22.085 x 12.757 x 12.130 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Hot Air Balloon Festival / ballooning-std-v1: four canvas colours in plain invented gores and bands with no mark of any kind, wicker, leather and rope, stainless steel and brass, and the two tones of a summer field, with an embedded procedural timber map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38467/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HotAirBalloonEnvelopePartInflatedHotAirBalloonFestival(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38467/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38467/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38467/v1/model.glb" alt="Hot Air Balloon Envelope, Part Inflated (Hot Air Balloon Festival)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38467/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38467/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hot-air-balloon-festival-balloon-envelope-part-inflate-27e89483 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.