# Hot Air Balloon Envelope, Laid Out, Blue Livery (Hot Air Balloon Festival)

The laid out envelope in the second invented colour order, so two balloons on one field are not the same fabric. Geometry unchanged.

- **URL:** https://3dassets.dev/assets/hot-air-balloon-festival-balloon-envelope-laid-out-blu-839caf0d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38469/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hot-air-balloon-festival-balloon-envelope-laid-out-blu-839caf0d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 1,568 triangles, 3,908 vertices, 7 meshes, 7 materials, 0 textures
- **Size (m):** 26.065 × 0.617 × 13.397
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The laid out envelope in the second invented colour order, so two balloons on one field are not the same fabric. Geometry unchanged. Overall 26.065 x 0.616 x 13.397 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Cosmetic colour variant of balloon-envelope-laid-out; the geometry is unchanged. Hot Air Balloon Festival / ballooning-std-v1: four canvas colours in plain invented gores and bands with no mark of any kind, wicker, leather and rope, stainless steel and brass, and the two tones of a summer field, with an embedded procedural timber map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38469/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HotAirBalloonEnvelopeLaidOutBlueLiveryHotAirBalloonFestival(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38469/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38469/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38469/v1/model.glb" alt="Hot Air Balloon Envelope, Laid Out, Blue Livery (Hot Air Balloon Festival)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38469/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38469/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hot-air-balloon-festival-balloon-envelope-laid-out-blu-839caf0d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.