# Front load washing machine, drum door open (Home Appliances and Utility Room)

The 600 mm front loading washing machine with its drum door swung open on the hinge stile, showing the moulded door boot seal, the stainless drum barrel and three lifters.

- **URL:** https://3dassets.dev/assets/home-appliances-and-utility-washing-machine-open-drum--6a3554d7
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/14051/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/home-appliances-and-utility-washing-machine-open-drum--6a3554d7
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 3,062 triangles, 9,186 vertices, 11 meshes, 5 materials, 0 textures
- **Size (m):** 0.681 × 0.851 × 0.934
- **Animations:** open, close
- **File size:** 0.15 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The 600 mm front loading washing machine with its drum door swung open on the hinge stile, showing the moulded door boot seal, the stainless drum barrel and three lifters. Overall 0.680 x 0.850 x 0.934 m (X x Y x Z), metre units, +Y up, user side toward +Z, resting on y=0. Named pivoted nodes: door-drum, drawer-detergent. Functional variant of washing-machine-front-load. Assembly: drop into place on the floor or the documented grid; parts named above are separate nodes that a consumer can rotate or slide. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/14051/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function FrontLoadWashingMachineDrumDoorOpenHomeAppliancesAndUtilityRoom(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/14051/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/14051/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/14051/v1/model.glb" alt="Front load washing machine, drum door open (Home Appliances and Utility Room)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/14051/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/14051/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/home-appliances-and-utility-washing-machine-open-drum--6a3554d7 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.