# Range cooker 900, main oven open (Home Appliances and Utility Room)

The 900 mm range cooker with its main oven door dropped forward on the bottom hinge line, showing the enamelled cavity and two wire shelves.

- **URL:** https://3dassets.dev/assets/home-appliances-and-utility-range-cooker-900-open-oven-81378b1a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/8936/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/home-appliances-and-utility-range-cooker-900-open-oven-81378b1a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 3,916 triangles, 11,748 vertices, 11 meshes, 5 materials, 0 textures
- **Size (m):** 0.902 × 1.03 × 1.36
- **Animations:** none
- **File size:** 0.19 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The 900 mm range cooker with its main oven door dropped forward on the bottom hinge line, showing the enamelled cavity and two wire shelves. Overall 0.901 x 1.030 x 1.360 m (X x Y x Z), metre units, +Y up, user side toward +Z, resting on y=0. Named pivoted nodes: door-oven-main, door-oven-second. Functional variant of range-cooker-900. Assembly: drop into place on the floor or the documented grid; parts named above are separate nodes that a consumer can rotate or slide. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8936/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RangeCooker900MainOvenOpenHomeAppliancesAndUtilityRoom(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8936/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/8936/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/8936/v1/model.glb" alt="Range cooker 900, main oven open (Home Appliances and Utility Room)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8936/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/8936/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/home-appliances-and-utility-range-cooker-900-open-oven-81378b1a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.