# Freestanding fridge freezer, door open (Home Appliances and Utility Room)

The 600 mm freestanding fridge freezer with its upper door swung open, showing the moulded liner, three toughened glass shelves on moulded rails, a salad crisper drawer and three door balconies.

- **URL:** https://3dassets.dev/assets/home-appliances-and-utility-fridge-freezer-open-door-28760d2f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/14039/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/home-appliances-and-utility-fridge-freezer-open-door-28760d2f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 2,640 triangles, 7,920 vertices, 12 meshes, 5 materials, 0 textures
- **Size (m):** 0.867 × 1.85 × 1.215
- **Animations:** open, close
- **File size:** 0.13 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The 600 mm freestanding fridge freezer with its upper door swung open, showing the moulded liner, three toughened glass shelves on moulded rails, a salad crisper drawer and three door balconies. Overall 0.867 x 1.850 x 1.215 m (X x Y x Z), metre units, +Y up, user side toward +Z, resting on y=0. Named pivoted nodes: door-fridge, door-freezer. Functional variant of fridge-freezer-freestanding. Assembly: drop into place on the floor or the documented grid; parts named above are separate nodes that a consumer can rotate or slide. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/14039/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function FreestandingFridgeFreezerDoorOpenHomeAppliancesAndUtilityRoom(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/14039/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/14039/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/14039/v1/model.glb" alt="Freestanding fridge freezer, door open (Home Appliances and Utility Room)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/14039/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/14039/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/home-appliances-and-utility-fridge-freezer-open-door-28760d2f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.