# Dishwasher 600, door open and basket out (Home Appliances and Utility Room)

The 598 mm dishwasher with its door dropped and the lower basket pulled out on its runners, showing the stainless cavity, the cutlery basket and the mid spray arm.

- **URL:** https://3dassets.dev/assets/home-appliances-and-utility-dishwasher-600-open-1e37f9d0
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/14107/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/home-appliances-and-utility-dishwasher-600-open-1e37f9d0
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 3,338 triangles, 10,014 vertices, 12 meshes, 5 materials, 0 textures
- **Size (m):** 0.621 × 0.82 × 1.367
- **Animations:** none
- **File size:** 0.14 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The 598 mm dishwasher with its door dropped and the lower basket pulled out on its runners, showing the stainless cavity, the cutlery basket and the mid spray arm. Overall 0.621 x 0.820 x 1.367 m (X x Y x Z), metre units, +Y up, user side toward +Z, resting on y=0. Named pivoted nodes: door, basket-lower, basket-upper. Functional variant of dishwasher-600. Assembly: drop into place on the floor or the documented grid; parts named above are separate nodes that a consumer can rotate or slide. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/14107/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function Dishwasher600DoorOpenAndBasketOutHomeAppliancesAndUtilityRoom(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/14107/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/14107/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/14107/v1/model.glb" alt="Dishwasher 600, door open and basket out (Home Appliances and Utility Room)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/14107/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/14107/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/home-appliances-and-utility-dishwasher-600-open-1e37f9d0 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.